Monday, August 22, 2022

A game jam

I recently (the last weekend) developed a game for a "game jam" hosted on ItchIO. For those new to this term, the "game jam" is actually a competition where you develop a game within a certain timeframe (2 days) on a certain theme ("Final boss" for this one) and with a certain limitation ("stuck in a loop" it was this time). There are no rules as to how you develop it, other than the above. The competition page is here: https://itch.io/jam/mini-jam-113-final-boss

I was intrigued by the idea of creating a game in such a short time. I was also wondering about using AI generated graphics for this. The resulting game is available here: https://fairyhataka.itch.io/escape-from-mars

It's called Escape from Mars. You play as an astronaut who has a limited time to escape from Mars before an alien boss will trigger a powerful weapon. The effect of triggering the weapon is that you get stuck in a time loop and you have to repeat the day. In order to escape, you must repair the rocket and make sure it has enough fuel. You must also make sure you don't run out of oxygen and you don't starve.

The game was developed using the game engine that I wrote for Jenna's Virtual Life and graphics were created using Craiyon and Wombo

I also managed to create a rather successful discussion on Reddit about AI image creators. You can read it here: https://www.reddit.com/r/gamedev/comments/wtpgqo/anyone_using_aigenerated_images_for_games/

Here are some screenshots from the game "Escape from Mars":








Monday, August 15, 2022

Jenna's Virtual Life 1.2

 Version 1.2 of the game is now available on Patreon. You can read more about it and see more screenshots in the Itch DevLog here: https://fairyhataka.itch.io/jennas-virtual-life/devlog/416750/jennas-virtual-life-version-12


Change log for version 1.2:

  • The scene where Mr Williams, Jenna's manager, gets upset has now more actions
  • Jenna can decide to leave Mr Williams's office and get fired
  • Jenna can masturbate in several places: home in bed, home in the bathtub, and in the office toilets
  • minor correction for the images with the bathtub at home
  • a bug correction in the code for returning to a previous action when Jenna decides to continue with Mr Williams

Jenna's Virtual Life 1.1 is now public

 With the release of Jenna's Virtual Life 1.2 on Patreon, the previous version 1.1 is now publicly available. As I decided to use Itch.IO for public releases, it can be downloaded from there: https://fairyhataka.itch.io/jennas-virtual-life


Change log for version 1.1:

  • There is a new character available: Mr Williams, Jenna's manager
  • The manager gets upset if Jenna misses work for more than 6 hours in a month


Saturday, August 13, 2022

Jenna's Virtual Life on Itch

The public version of Jenna's Virtual Life is available on Itch.IO: https://fairyhataka.itch.io/jennas-virtual-life

I am planning to make all future public releases through this platform.

Private releases will remain available on my Patreon: https://www.patreon.com/FairyHataka

Enjoy!

Friday, August 12, 2022

Ray Tracing

 I am doing lots of renders for my 3D adult game Jenna's Virtual Life. I always wondered how these are actually being done and why it takes so much time to render. I found a very nice explanation of the ray tracing process here: https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work

There is also a basic implementation of the algorithm. Seems like a fun thing to try at some point :)


Wednesday, August 3, 2022

Jenna's Virtual Life 1.0

Version 1.0 of the game Jenna's Virtual Life is now available, first on Patreon: https://www.patreon.com/FairyHataka?filters[tag]=release


Change log:

  • The game script is now fully functional
  • You can die if: do not pee for 12 hours, do not eat for 24 hours, remain without money
  • You can play the game for as long as you want if you manage to avoid dying

Tuesday, August 2, 2022

Linux text editors

 Today I had a discussion with a colleague about text editors in Linux and which one is the best editor. I realized people don't know lots of text editors (I guess I also don't know about all of them). But here are a few (the ones installed on the machine I was working on):

1. VI



2. NANO


3. MCEDIT


Personally I prefer mcedit . It's part of the Midnight Commander package. It's very intuitive and you see on the bottom bar all the shortcuts in case you forgot one of them. 




A game jam

I recently (the last weekend) developed a game for a "game jam" hosted on ItchIO. For those new to this term, the "game jam&q...